Magic Tricks

Sign up for our monthly newsletter


INTRODUCTION
PALMING
TRICKS WITH COINS
TRICKS WITH COMMON OBJECTS
TRICKS WITH CUPS & BALLS
TRICKS WITH HANDKERCHIEFS
CHINESE TRICKS
TRICKS AT TABLE
TRICKS WITH CARDS
GENERAL REMARKS
THE TABLE & DRESS
SLEIGHTS & PROPERTIES FOR GENERAL USE
TRICKS WITH CARDS
TRICKS WITH HANDKERCHIEFS & GLOVES
TRICKS WITH COINS
MISCELLANEOUS
THE CORNUCOPIAN HAT
TRICKS WITH WATCHES & LIVE STOCK
SHAM MESMERISM, CLAIRVOYANCE, etc.
FINAL INSTRUCTIONS

TRICKS WITH CARDS

HOW TO VANISH AND RECOVER A PACK THE EGYPTIAN POCKET; HOW TO MANUFACTURE CARDS THE MISSING LINK ASCENDING CARDS; VARIOUS METHODS THE CARDHOLDER WHAT APPARATUS NOT TO USE THE SALAMANDER CARD A LEGITIMATE USE FOR "FORCING" PACKS HERRMANN'S BOUQUET A HUMAN HEN THE HATCHED CARD  THE WAND, AND HOW TO MAKE IT MORE ABOUT APPARATUS

NEARLY every modern conjuror of any pretensions to skill commences with a card trick. There is something about a good card trick well executed that always takes with an intelligent audience. When a performer does not commence with the cards, it is generally because he does not possess skill enough to do anything effective with them, although he will generally make a virtue of necessity (at which conjurors are particularly apt), and give some totally different reason.

Vanishing a Pack. When the time is limited, none should be wasted in preliminaries; but, when possible, the performer should always vanish the pack, by palming it, and find it either at the elbow or sole of the boot, or else in possession of one of the audience; or he can pretend to give it into the hands of a spectator, and then discover it some distance off, with someone else. To execute this properly, the cards