Magic Tricks

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INTRODUCTION
PALMING
TRICKS WITH COINS
TRICKS WITH COMMON OBJECTS
TRICKS WITH CUPS & BALLS
TRICKS WITH HANDKERCHIEFS
CHINESE TRICKS
TRICKS AT TABLE
TRICKS WITH CARDS
GENERAL REMARKS
THE TABLE & DRESS
SLEIGHTS & PROPERTIES FOR GENERAL USE
TRICKS WITH CARDS
TRICKS WITH HANDKERCHIEFS & GLOVES
TRICKS WITH COINS
MISCELLANEOUS
THE CORNUCOPIAN HAT
TRICKS WITH WATCHES & LIVE STOCK
SHAM MESMERISM, CLAIRVOYANCE, etc.
FINAL INSTRUCTIONS

CHAPTER VII
TRICKS AT TABLE


HOW TO CAUSE A WINEGLASS WITH WINE IN IT TO VANISH -ITS STARTLING REPRODUCTION-FILTER TUMBLERS-HOW TO CAUSE A PLATE OR OTHER LARGE ARTICLE TO VANISH -HOW TO PERFORM THE CUP AND BALL TRICK WITH PLATES AND BREAD PELLETS-A DIE TRICK-MAGICAL SURGERY-A DESSERT OF CORKS-KNIFE-SWALLOWING MADE EASY: TWO METHODS

To enumerate every card trick individually would necessitate a separate volume, so numerous are the varieties of changes capable of being introduced. All the teacher can do is to instruct in the general principles, by means of which the results are brought about, and to give illustrations of the actions of the same. Accident or design will enable the performer to vary his tricks in hundreds of ways. The chief things to be learnt at first are:

1. The pass.       4. The change.
2. The false shuffle.       5. The slide.
3. The palm.       6. The force.

THE PASS
With the foremost of these, as the most important, I will first deal. The use of the pass is to transfer a given card from one portion of the pack to another. In nine tricks out of ten, a card is chosen and replaced in the centre of the pack, which is then shuffled. If this were in reality done without any previous interference on the performer's part, he would be at sea as to the position of the chosen card, and so rendered totally unable to find it when he wanted to do so. To avoid this contretemps he, by means of the pass, brings the card either to the top or the bottom of the pack, and executes a shuffle which, although it appears to mingle all the cards, in reality leaves the chosen one in its original position. If a chosen card is placed in the centre of a pack, it divides it into two portions, and the effect of the pass is to reverse the positions of these portions, the upper one becoming the lower, and vice versa. It will therefore be seen that if the card is to go to the top of the pack it must, when replaced, and before the pass is made, form the uppermost card of the lower portion, and when it is to go to the bottom it must form the bottom card of the upper portion. Except in very special instances, the card is usually required at the top, and this, for the sake of uniformity, I shall assume in my examples to be the case.

For the purpose of learning the pass, it will not be necessary to assume that a card has been chosen, but let the learner take the pack in the left hand. The little finger is inserted in the centre of the pack, thereby dividing it into two portions, the upper one of which must be held by the fingers as securely as the unusual circumstance will admit (Fig. 26).* The right hand is now brought across the left hand, as in Fig. 27, the lower portion of the pack being held between the thumb at one end and the second and third fingers at the other. The state of affairs is now

Some conjurors (myself included) use the third finger, but the little finger is the better one to employ, as it is more removed from observation. It is more difficult at the commencement, the digit being so weak; but the better execution it ensures repays the extra trouble.

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