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INTRODUCTION
PALMING
TRICKS WITH COINS
TRICKS WITH COMMON OBJECTS
TRICKS WITH CUPS & BALLS
TRICKS WITH HANDKERCHIEFS
CHINESE TRICKS
TRICKS AT TABLE
TRICKS WITH CARDS
GENERAL REMARKS
THE TABLE & DRESS
SLEIGHTS & PROPERTIES FOR GENERAL USE
TRICKS WITH CARDS
TRICKS WITH HANDKERCHIEFS & GLOVES
TRICKS WITH COINS
MISCELLANEOUS
THE CORNUCOPIAN HAT
TRICKS WITH WATCHES & LIVE STOCK
SHAM MESMERISM, CLAIRVOYANCE, etc.
FINAL INSTRUCTIONS
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THE FORCE
This is the last of the elementary principles to be learnt, and
is a highly important one. It is hardly a feat of sleight of
hand, although requiring considerable practice and determination
to carry out properly. The act of forcing a card consists in
inducing the chooser of a card to select from those proffered by
you any particular card you please. As will hereafter transpire,
it is highly essential for some tricks
that a particular card, and none other, be chosen. The best
method is as follows: Have the card which you desire to have
selected at the bottom of the pack, in which the finger is
inserted ready for the pass. As you advance for the purpose of
presenting the cards, make the pass and allow the middle finger
to remain under what was the bottom card, now somewhere in the
middle. Spread out the cards, keeping them in constant motion,
and as the chooser's hand is put forward to select a card, the
middle finger should run the desired card into it. This action
must be performed as naturally as possible. There must be no
distinct motion of pushing the card into the hand, the cards
being so manipulated that it always appears as if they were only
just ready as the chooser's hand reaches them. Usually the
difficulty of forcing a card is very small indeed, persons
unacquainted with the ruse taking the first card that reaches
their fingers with charming simplicity. In the event of a
failure, do not appear in the least degree disconcerted, but
Ëforce" the card on some more tractable person, and then ask a
third party to choose between the two cards selected. You will
explain that your reason for having two cards chosen is to prove
that you do not Ëforce" any card, and then say, ËNow, which card
shall I take?" If the card you want is indicated, say, ËThis one,
then, I am to use for my trick;" but if the other card is pointed
at, then say, "This card I am to take away," and suit the action
to the word. By this means you will appear to have given the
audience a free choice, and at the same time obtained your own
private ends. The beginner is sure to be nervous in forcing a
card, and he must endeavour to overcome the feeling as quickly as
possible. Some performers (I won't say conjurors) use what is
called a Ëforcing pack," viz., a pack consisting entirely of
cards of one particular kind, which will, of course, be that
which is required for the trick. As, however, it is utterly
impossible to allow such a pack to be examined, and highly
disastrous to allow any number of the cards to fall or otherwise become seen, the conjuror should disdain to seek such
adventitious aid as that afforded by a "forcing pack," the
possession of which generally causes the appellation of "duffer"
to attach itself to the owner.
With a command of the
foregoing "elementary principles" the performer may attempt
anything with the cards, taking care, however, always to rehearse
any new combination carefully, lest it prove too much for him in
the hour of trial. As previously stated, tricks with cards are
without end, and the conjuror may vary his causes and effects at
will. I give, however, a few of the most favourite tricks, so as
to afford an idea of what may be attempted by the learner.
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