Magic Tricks

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INTRODUCTION
PALMING
TRICKS WITH COINS
TRICKS WITH COMMON OBJECTS
TRICKS WITH CUPS & BALLS
TRICKS WITH HANDKERCHIEFS
CHINESE TRICKS
TRICKS AT TABLE
TRICKS WITH CARDS
GENERAL REMARKS
THE TABLE & DRESS
SLEIGHTS & PROPERTIES FOR GENERAL USE
TRICKS WITH CARDS
TRICKS WITH HANDKERCHIEFS & GLOVES
TRICKS WITH COINS
MISCELLANEOUS
THE CORNUCOPIAN HAT
TRICKS WITH WATCHES & LIVE STOCK
SHAM MESMERISM, CLAIRVOYANCE, etc.
FINAL INSTRUCTIONS

THE VALUE OF CARD TRICKS-THE CARDS-WHERE TO PROCURE THEM-THE DOUBLE-HANDED PASS-SINGLE-HANDED PASSES - THE DIAGONAL PASS - THE FALSE SHUFFLETRICKS WITH PASS AND FALSE SHUFFLE- TO CAUSE A CARD TO SHOW ITSELF - THE ATTACHED CARD - THE CONGENIAL ACES-THE REYERSED CARD- THE TRAVELLING CARD-THE LADY'S OWN TRICK-A RAPID CHANGE PASS -METHODS FOR USING SAME-THE CHANGE- ITS USESTHE PALMI-ON PALMING A SINGLE CARD-ON PALMING MANY CARDS-ON VANISHING A PACK- METHODS FOR USING THE PALM-TRICKS COMBINING PALM AND CHANGE PASS - THE SLIDE- ITS USES-THE FORCE- ON FORCING PACKS-LA CARTE GENERALE-SYMPATHETIC CARDS, OR "HOLD THEM TIGHT!"- HOW TO PASS A CARD THROUGH A PERSON-TO DIVINE A CARD THOUGHT OF- METHOD OF MAKING A CHOOSER THINK OF A CERTAIN CARD-A CARD MADE TO APPEAR ANYWHERE IN THE PACK- CARD BOXES-TRICKS WITH SAME-HOW TO THROW CARDS-THE REVOLUTlON-PREPARED CARDS-CUT PACKS- LONG AND BROAD CARDS PRICKED CARDS-CHAMELEON CARDS-METHODS AFFECTED BY BUATIER AND HOUDIN-HOUDIN'S SUPERIORITY- THE TRAVELLING CARDS-THE ASSEMBLY: METHODS FOR PALM, PASS AND CHANGE- THOUGHT-READING EXTRAORDINARY-GAME AT NAPOLEON-LIGHTNING CHANGE-CONCLUSION

To Cause a Card to Show itself on the Top of the Pack.-Bring the card to the top, and, holding the pack in the right hand, push it off with the thumb of the left hand about half an inch, and then throw the pack violently on the table or floor. The resistance of the air will cause the uppermost card (the chosen one) to turn completely over, without losing its position. The effect is very good indeed.

The Attached Card.-Bring the chosen card to the top, and give the pack to be held by one corner tolerably firmly, between the finger and thumb. See that it is held neither too tightly nor too loosely, and then suddenly strike the cards upwards with the hand. Give a good strong blow, and all the cards, with the exception of the top one, will fly into the air, the chosen card remaining in the fingers. If the card is brought to the bottom, the cards must be struck downwards to the floor, which method certainly has the advantage of causing less litter. The effect is increased if two cards are chosen, one being brought to the top and the other to the bottom. The cards are then struck-only moderately hard in this instance-sideways, when the top and bottom cards will remain in the holder's fingers.

To Catch Two Cards in the Air, out front the Pack.-A better way with two cards is, after bringing one card to the top and one to the bottom, to take the pack firmly between your own thumb and fingers, and jerk it upwards. This will cause all the cards to fly towards the ceiling, except the top and bottom ones, in a bunch. Before the cards fall, you make a dash at them, and affect to catch the two chosen cards in the air out from the rest. This is a very finished illusion. The audience, having their eyes upon the pack, do not notice the two cards between the performer's fingers, but the dash at the pack must be made immediately.