Magic Tricks

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INTRODUCTION
PALMING
TRICKS WITH COINS
TRICKS WITH COMMON OBJECTS
TRICKS WITH CUPS & BALLS
TRICKS WITH HANDKERCHIEFS
CHINESE TRICKS
TRICKS AT TABLE
TRICKS WITH CARDS
GENERAL REMARKS
THE TABLE & DRESS
SLEIGHTS & PROPERTIES FOR GENERAL USE
TRICKS WITH CARDS
TRICKS WITH HANDKERCHIEFS & GLOVES
TRICKS WITH COINS
MISCELLANEOUS
THE CORNUCOPIAN HAT
TRICKS WITH WATCHES & LIVE STOCK
SHAM MESMERISM, CLAIRVOYANCE, etc.
FINAL INSTRUCTIONS

THE VALUE OF CARD TRICKS-THE CARDS-WHERE TO PROCURE THEM-THE DOUBLE-HANDED PASS-SINGLE-HANDED PASSES - THE DIAGONAL PASS - THE FALSE SHUFFLETRICKS WITH PASS AND FALSE SHUFFLE- TO CAUSE A CARD TO SHOW ITSELF - THE ATTACHED CARD - THE CONGENIAL ACES-THE REYERSED CARD- THE TRAVELLING CARD-THE LADY'S OWN TRICK-A RAPID CHANGE PASS -METHODS FOR USING SAME-THE CHANGE- ITS USESTHE PALMI-ON PALMING A SINGLE CARD-ON PALMING MANY CARDS-ON VANISHING A PACK- METHODS FOR USING THE PALM-TRICKS COMBINING PALM AND CHANGE PASS - THE SLIDE- ITS USES-THE FORCE- ON FORCING PACKS-LA CARTE GENERALE-SYMPATHETIC CARDS, OR "HOLD THEM TIGHT!"- HOW TO PASS A CARD THROUGH A PERSON-TO DIVINE A CARD THOUGHT OF- METHOD OF MAKING A CHOOSER THINK OF A CERTAIN CARD-A CARD MADE TO APPEAR ANYWHERE IN THE PACK- CARD BOXES-TRICKS WITH SAME-HOW TO THROW CARDS-THE REVOLUTlON-PREPARED CARDS-CUT PACKS- LONG AND BROAD CARDS PRICKED CARDS-CHAMELEON CARDS-METHODS AFFECTED BY BUATIER AND HOUDIN-HOUDIN'S SUPERIORITY- THE TRAVELLING CARDS-THE ASSEMBLY: METHODS FOR PALM, PASS AND CHANGE- THOUGHT-READING EXTRAORDINARY-GAME AT NAPOLEON-LIGHTNING CHANGE-CONCLUSION

HAVING shown the beginner what can be done with the ordinary objects of everyday use, I will now endeavour to instruct him in the skillful manipulation of cards. By his success or failure in this particular branch of legerdemain will his reputation as a conjuror be made or marred. Card tricks, more than anything else, demand sleight of hand pure and simple, and success with them can only be attained by assiduous practice. To the learner some of the following directions will at first appear impossible of execution, owing to the unaccustomed positions in which the fingers have to be placed; but a little resolution will soon overcome all obstacles, and when once success, however trifling, has been achieved, greater results will speedily follow.

In conjuring, as in most things, everything that is at all worthy of accomplishment requires some little trouble; and the learner must, therefore, not be disheartened if his early efforts are not crowned with success commensurate with his wishes. There is no disguising the fact that card tricks which owe their accomplishment to sleight of hand (and they are the only ones worthy of the conjuror's consideration) are difficult - in many cases exceedingly so; but this fact ought only to make one extra energetic in mastering them. Amateur conjurors of every grade I have met with, but those skilful with cards I can count upon the fingers of one hand.

Before everything, let me inform the reader of one fact, not by any means universally known, which is that the cards generally used by conjurors are considerably smaller than those in ordinary use.* I will not say that it is impossible to conjure successfully with ordinary cards, because I know of very clever conjurors who use the full-sized card, but they have strong hands; but the advantage of using smaller ones is so marked that anyone thinking seriously of practising
sleight of hand should provide himself with some small-sized packs. Many use the French cards, but I find them far too flimsy for many things. The best are those made by nearly all the large English card manufacturers for conjuring purposes. Bancks Brotbers, Glasshouse-street, London, are, perhaps, as good as anyone. Should the reader be unable to procure these small cards, he can provide very fair substitutes by having an ordinary pack shaved at the edges, and so reduced in size.

To enumerate every card trick individually would necessitate a separate volume, so numerous are the varieties of changes capable of being introduced. All the teacher can do is to instruct in the general principles, by means of which the results are brought about, and to give illustrations of the actions of the same. Accident or design will enable the performer to vary his tricks in hundreds of ways. The chief things to be learnt at first are:
    1. the pass.
    2. The false shuffle.
    3. The palm.
    4. the change.
    5. The slide.
    6. The force.